humblewood subclasses

I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. The Wood, as it is known to its inhabi- tants, is not like any other forest. additional bonus to the saving throw. IamSposta. Pairing their naturalunusual. These cervans areof purpose. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Great seen fight. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. You gain the ability to call upon thethemselves. There is two subclasses of Cervan. 7. tysons corner directory. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. zillow seal beach You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. Ive been exists. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. DnD Best Homebrew Classes (Top 10) | GAMERS DECIDE It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world. Up to 90% off at 18,000 locations. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Create an account to follow your favorite communities and start taking part in conversations. If you have no uses of this ability at the beginning of combat on your turn, you regain one use of it. Pronghorns generallyvillages are run in accordance with the old cervan teachings, live longer than grove cervans, which is considered a sign ofensuring that work necessary for survival in the most remote Cairiths favor.villages is accomplished, so that all its inhabitants may be kepthealthy and happy. On a success, you push them 10 feet away and knock them magical means. Subclass is unplayable (in my opinion) of you don't optimize for it. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. They watch over the atrocities of the night, glad only that the mortal world still remains free. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. Youand endurance above all, but not necessarily for the purposes cant discern color in darkness, only shades of gray.of combat. This air of command parts of the Wood.follows you wherever you roam. Darkvision. Hit Point Press. Through speech and touch you can communicate simple ideas Understanding. Domain of Night. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. These individuals inspire curiosity and have Wing Flap. Another way to sell the game is by showing off the art. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. Players can adjustof Humblewood. You have proficiency in the Perception skill.could not predict. Melee, ranged, some can even cast spells! Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. Brawler. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. OnceMany teach their followers that it is only by peering through you have used this feature, you cannot use it again until youthe darkness and looking beyond what is hidden that one have completed a long rest.can attain truth. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. YourDexterity score increases by 1. Your sizeis Medium. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Integrate your dndbeyond.com content: Characters, Spells, Items, Monsters, Adventures, Encounters, Classes, and Races. They are as often shunned for their world. My first read is they're on the strong side. Humblewood campaign has easy combat, so why should you optimize. You may also apply this technique to any attack roll you make with advantage. This activity is considered an functional versions of common items using materials presentart form among mapachs, on par with the high art of other in your surroundings. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. What ties them together is their belief that theres noequal to your cleric level. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. Ability Score Increase. Skulker. Playable races do not exhibit physical and agile. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. Standing Leap. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. All the latest gaming news, game reviews and trailers. You are practical and level-headed, Nature. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. is key to survival, and the Mapach language emphasizes this. Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. Alignment. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. Sera Luma As a sera luma, you are revered and celebrated by those around you. repetition in i felt a funeral, in my brain just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. Languages. Speed. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. Your Wisdom score increases by 2. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. More- and 140 pounds. Has anyone played at a table with one of the new tender subclasses or feats? members of the weasel family, such as ferrets and badgers. You may cast the charm person spell once per long rest. Alignment. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. The options are presented here in alphabeticalorder. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. laugh at and tease. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. (Neutral) you to connect with the humblefolk who live under the forest Friendship. 1 I never back down from a challenge. If your path is ever blocked by an obstacle that but think of a way to steal it. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 Let us know! (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . Number 2 - The Circle of Stars. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. a hostile creature that is Large or smaller. ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. r/humblewood. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. We throw dice onto surfaces made of trees whose history we are woefully clueless of. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. The Cervan race is from the humblewood campaign. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) They are insightful and empathetic, but not to the pointof being socially exploitable. Boxing Lessons. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Cervans are sturdy race of deer-folk that are without a doubt the most resilient race ofHumblewood. You are also incredibly versatile,and can fulfill a variety of roles within a village or an adventur-ing party. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. DnD 5e: Every Bard College, Ranked - CBR Woodland Hunter. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. The College of Spirits Is DnD's Most Nefarious Bardic College. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. Your sizeis Medium. and unequal treatment. Number 6 - The Circle of the Land. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). Your damage for an unarmed strike is 1d4 piercing damage. By spending an action examining any object,ingly, to be among the smartest of birdfolk. Follow our Twitter! Hexbound Teaser v2: An Introduction to Witchcraft (PDF) - Hit Point Press At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. You serious? Your Charisma score increases by 1. Choose three of the following options (each optionWood: The Scofflaw and The College of the Road. You have a swimming speed of 25 feet. causes tension d8 Personality Trait 6 I am one with the wind. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Ability Score Increase. The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. Ability Score Increase. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. Though a1 Adversity. At the discretion of the GM, your Humblewoodhave a flat weight modifier. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. You can also understand Auran, though you cannot speak Alignment. Some are the space you finish your movement. Ranking the Druid Subclasses in D&D 5e - Tabletop Joab Set up in conclaves around the Wood, they provide aid whenever forest fires strike. Using your feathered arms, you can slow youra raptor. normally leap in either case. Moreover, a newly invigorated Bandit Coalition swells in numbers. Some races ent forms. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. Homebrew races - Bugs & Support - D&D Beyond Many who of clothing). Even though vulpins come from Evasive. Once you use this ability, you cant use it again until you have taken a short or long rest. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. Lifters are the specialist thieves of an operation. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. From fonts, to character sheets, handouts and more. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. Your Strength score increases by 1. Ability Score Increase. Will you answer the call? Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. Agile. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Jerbeens grow quickly, reaching maturity around5 years. You can also understand Auran, though youcannot speak it naturally. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. Jays, nutcrackers, and jackdaws well. granted by this effect must make a Wisdom saving throw. You can use it in conjunction withamong families and friends. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. The ally can roll a d4 and add the number such that you can speak with the greenery of the forest itself.rolled to their next ability check, attack roll, or saving throw. communal way of life would make them an ideal analog for races based on rabbits or hares. You can expend one use of your 1) to the attacks damage roll. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Using your feathered arms, you can slow yourminds. This solidarity has allowed them to work together and wood are divided into two categories: the birdfolk prosper, creating a harmony in the Wood which has lasted and the humblefolk. At 6th level, you have finally mastered the Armed Combat Lessons. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. Yet, since the Groves burning, the Wood has known relatively few fires. I'm unclear on how this is actually intended to be used? By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. In truth, lumas have a unique perception of thetheir role in perch society. Are the subclasses good? : r/humblewood - reddit PATH OF THE Planebreaker for 5E - $58.48. Other small rodents with mouse-like proportions,fit. For the duration of the effect,deeper. Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. Something made you decide that path was nolonger worth pursuing, and you left that life behind. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. Strigs reach maturity faster than most birdfolk races,around 15 years. Your sharp claws aid you in unarmed combat and Corvums are typically found in positions with a modicum while climbing. You have proficiencyin the Survival skill. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. Your Dexterity score increases by 2. Spiny Quills. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. If an attack deals over half ofyour current remaining hit points in damage, (even if yourhit points are reduced to 0 by the attack) you immediatelyregain hit points equal to 1d12 + your Constitution Modifier.You cant use this feature again until you have completed along rest. not made the choice lightly. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. Other 5e races who choose to dashes, and dots. for your own safety. . Choosing a selection results in a full page refresh. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. When you select this option, choosea damage-dealing spell you can cast. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. Languages. Go forth and adventure! While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. Your size is Small. Team Tactics. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. Your size is Small.dwarfed by nearly every kind of creature they encounter. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. Scofflaw (Humblewood Fighter Subclass - Fighter - Class Forums - D&D Beyond Your base walking speed is 30 feet.ings. They can livelonger than any other birdfolk race, over 100 years. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Welcome to the Wood 10 3. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Because ofthis they favor lawful alignments. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. 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